Hearts of Iron IV, Paradox Interactive's grand strategy game released in 2016, centres on leading a nation through the Second World War, and its peace conference is the system used to divide defeated countries between the victors. Because that screen can produce famously lopsided or absurd borders, players began sharing its moments as jokes about greed, diplomacy, and map painting. The sound now works as shorthand in strategy and history edits, instantly signalling that a negotiation has ended and the spoils are about to be carved up.