Place it as the closing beat after the final hit in your sequence. Open the exchange with an okay let's go cue to start the fight, build tension through the gameplay, then let this announcement sit alone as the last element before your end card or next match begins.
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This is a 2.4 second announcer call declaring Nightwolf the winner, delivered in the deep, dramatic voice familiar from arcade fighting games. It feels triumphant and final, like a clean period at the end of a hard fought match, giving listeners that instant payoff of victory without needing to see the fight itself play out fully.