Place it at the introduction point of a game edit, before the action starts, then follow it with the enemy spotted callout once opponents appear, keeping tactical name and alert clips in separate beats rather than stacking them together.
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Named Pequod, this standalone clip runs just under four seconds and gives listeners only a brief moment before it ends. That brevity creates a curious, slightly mysterious feeling, as the name arrives without extra context, explanation or build-up, making the short bite linger as an unanswered reference rather than a complete scene.