Place it at the end of a fall sequence, right after the impact, then follow it with a pop for the bubbles rising and a nope for the character's reaction as they climb out.
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This is a very short water sploosh, lasting just over a tenth of a second, with a soft, bubbly plop as something hits the surface. It feels light, playful and slightly silly, like a tiny mishap rather than a real accident. The sound comes from The Legend of Zelda: The Wind Waker, where it is linked to Salvatore.