Place it at the end of a failed run, after the death is visible, then follow it with Emotional Damage to underline the fail. For a second version, put Game Show Buzzer before it, and save Bruh for a quiet reply to a friend who keeps dying at the same spot.
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This one-second clip is built around Knobbelboy's 98 percent fail on Bloodlust, the point where a run that looked finished suddenly ends. It gives listeners a jolt of frustration and disbelief, the feeling of losing everything after getting almost all the way there. It works because the near miss is so specific and so painful to recognise.