The sound comes from Resident Evil 3, the survival horror game centred on Jill Valentine being hunted through Raccoon City by Nemesis, a towering, relentless bioweapon who appears without warning. That constant threat made Nemesis one of gaming's most recognisable monsters, and clips from his encounters were shared across gameplay videos, horror compilations and soundboards alongside other jumpscare sounds. Creators still reach for it because it instantly communicates pursuit and panic without needing any context from the original game.