Place this clip at the counter moment in a duel edit, after an enemy spotted cue sets up the attacker and before your punish lands. Follow it with a heavier hit for an exaggerated finish, or keep the sequence clean for ranked gameplay breakdowns.
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This is a sub-second game sound effect of a Berserker deflecting an incoming attack in For Honor, built around a single fast defensive hit. It feels punchy and satisfying, like the instant reward for perfect timing when a fight suddenly turns in your favour. The clip comes from the Berserker, known as Zerk, in For Honor.