Place it just after the threat appears and before the follow-up action, then follow it with Mario Jump for a clean getaway or Classic Punch for a counterattack, and finish with Vine Boom if the escape turns into a big moment.
关于此声音
Dodge is a short sound effect lasting about 6.7 seconds, built around the idea of a quick sidestep away from trouble. It feels sudden and playful, like narrowly avoiding something at the last moment, and it works best as a light reaction rather than a serious cue. The timing gives it a sharp, comic edge for near misses and close calls.