Team Fortress 2, Valve's team-based multiplayer shooter released in 2007, introduced domination as a way to track one-sided rivalries during a match. Killing the same opponent four times without being killed back earns the domination status, and the game announces it with this distinctive sting. Over time, players clipped the moment for highlight videos and short-form edits, where it became shorthand for being completely outplayed. Its lasting appeal comes from that clear, instantly understood rivalry: one player on top, the other marked as the target.