Listed under games, this grunt has spread mainly through soundboards and short video edits rather than a single famous scene. Clips like this are pulled from gameplay because a short non-verbal exertion sound is easy to reuse out of context. Editors keep it for moments where a character needs to sound strained, angry or caught off guard without adding dialogue. Its popularity comes from that flexibility, letting the same three-second grunt read as serious in a horror edit or funny in a casual montage.