Place this clip at the start of a build-up sequence, just before the threat appears on screen. Follow it with a danger alarm sound to signal the chase, then finish on a FNAF jumpscare scream for the reveal moment in your edit.
关于此声音
This is a very short 0.8-second effect of footsteps crunching across broken glass, with each step making a sharp, brittle crackle. It feels tense and uneasy, like moving through a damaged room where one wrong move could hurt. The clip comes from the game Half-Life.