Place it at the centre of a tight combat sequence, after an enemy spotted cue sets up the threat and before a planted bomb sting closes the beat, so the attack becomes the payoff in a three-part gaming moment.
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This is a very short game attack cue, lasting under a second, built around a quick, sharp hit that lands and cuts off fast. It feels sudden and punchy, like a surprise strike in the middle of play, with just enough sting to make a moment feel bigger.