Place it at the end of a failed play, after a short build-up clip and just before the defeat screen appears. Follow it with a game-over sting, then a short laugh track to close the sequence and keep the edit moving.
关于此声音
This is a short, roughly four-second scream at full volume, with no words, just a raw, rising yell that cuts in suddenly. It feels frantic and over-the-top, turning a small slip into a full-blown disaster in seconds. Listeners hear pure panic and frustration, the kind that makes a fail feel funnier because the reaction is so much bigger than the mistake.