Castlevania: Symphony of the Night, released by Konami for PlayStation in 1997, turned the series into an exploration-driven adventure starring Alucard, son of Dracula. Its item pickup chime became part of the game's reward loop, heard hundreds of times as players explored the castle, opened chests, and collected equipment. Decades later, the short sound survives in playthroughs, speedrun highlights, and retro gaming memes because it is instantly recognisable to fans and neatly signals a small victory without needing any dialogue or explanation.