Place it at the cut where a new ally enters the scene, after the Inception Horn Sound Effect and before Enemy Spotted Sound Effect signals the next threat. That order turns a simple arrival into a three-part sequence: warning, reinforcement, then confrontation.
關於此聲音
This six-second effect is the multiplayer cue that plays when help is called into Dark Souls, with a rising, shimmering tone that suggests another player crossing into the world. It brings relief mixed with anticipation, as if a hard fight is about to become shared. The cue comes from FromSoftware's action role-playing series, which began in 2011 and lets players summon allies for cooperative support during difficult encounters.