The call comes from Quake, the 1996 first person shooter by id Software that defined arena multiplayer. Its announcer system rewarded streaks with escalating praise, with Godlike near the top of the ladder. As Quake clips and later FPS montages moved to forums and YouTube, the sound escaped the game alongside other shooter callouts like Enemy Spotted. Creators kept using it because one word instantly conveys untouchable status, making it a shorthand for dominance in gaming culture today.