Gran Turismo 2 was released for the PlayStation in 1999, developed by Polyphony Digital as the follow-up to the original Gran Turismo. Its menus used short interface tones to confirm or reject player input, and this brief buzz marked an invalid selection. As clips of retro games spread on video platforms and soundboards, players began lifting familiar UI sounds for edits outside the game. The Gran Turismo 2 error survived because it is instantly recognisable to PlayStation fans and universally understood as a simple, game-like way to say no.