Metal Gear Solid was released by Konami for the PlayStation in 1998, directed by Hideo Kojima, and its menu interface used short, sharp electronic tones to keep navigation clear during tense stealth gameplay. The select sound became familiar to players through repeated use across inventory screens, codec menus, and save screens. As clips from the game circulated on video platforms and soundboards, editors began reusing the tone outside the game to signal a selection or a knowing, retro choice. Its brevity and clarity have kept it useful for gaming edits, reaction videos, and throwback content decades later.
關於此聲音
The menu select sound from Metal Gear Solid (1998), a short electronic blip confirming a choice. Creators use it for retro gaming edits and menu transitions.
This is the short confirmation sound that plays when a player selects an option in the menus of Metal Gear Solid, the original 1998 PlayStation game. It is a clean, bright electronic blip, just over a second long, with a quick rise and a crisp finish that instantly signals a choice has been made. There is no voice or music, just that single precise tone. For players who grew up with the game, it carries nostalgia and tension, recalling stealth missions, codec calls, and its tactical interface. In edits, it makes a cut or decision feel deliberate, satisfying, and unmistakably retro.