Place it at the start of a chase sequence, right after a startled reaction, then follow the escape with a comic payoff once the character is out of frame. Pair a scream just before the run begins, and a flat Bruh reaction when the escape goes wrong, so the sequence builds from shock to flight to anticlimax.
關於此聲音
This 1.2-second clip is a burst of tiny, hurried cartoon steps in a springy, over-the-top patter, clear at once as someone dashing away. It feels playful and frantic, turning a plain exit into slapstick panic without a word. It became familiar to players through its use in a chase game built around a relentless pursuer, where its quick rhythm matched the pursuit on screen.