Put it at the reveal of the losing move, after a game show buzzer marks the mistake and before a bruh reaction closes the moment, keeping the losing play as the centre of the edit.
關於此聲音
This is a short, old-fashioned scream lasting about five seconds, with a raw, high-pitched human cry that rises fast and holds its panic. It feels sudden, tense and a little over the top, like a jump scare caught mid-game, and it lands best as a sharp shock rather than a slow build.