Place it as a punctuation beat between gameplay moments, after a pop and before a bonk, so each hop gets its own small payoff. Pair it with the Pop Sound Effect to open a sequence and the Doge Bonk Sound Effect to close a clumsy landing, keeping the sequence tidy.
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This 0.36-second clip is the soft, springy boing a slime makes as it hops and lands, with a round wobble that rises and falls in pitch. It feels light, cheerful and gently silly, turning a small movement into something cute and weightless. It comes from Slime Rancher, Monomi Park's 2017 ranching game about collecting and caring for colourful slimes on a distant planet.