Place this clip as the bed under a scene rather than as a hit, then bring in a door knocking sound effect for a false cue and finish on a dramatic dun dun dun sound effect reveal. That order keeps attention locked on the empty space before the payoff lands.
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This clip is a 10-second stretch of low hallway ambience with a faint, empty room tone and no dialogue or melody. It feels tense and unsettling, creating a quiet sense of dread like something unseen is close by. It comes from Five Nights at Freddy's 2, the 2014 horror game by Scott Cawthon.