Use it as the bridge between scenes, placing it just before the next action begins. Pair it with a pop for the cut, then follow with Okay Let's Go when the new attempt starts, so the sequence moves from signal to action without losing pace.
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This is a short, punchy Deltarune cue lasting about three seconds, with a brisk, game-like blip that pushes forward without lingering. It feels decisive and playful, like a nudge to keep going rather than pause. Taken from Toby Fox's indie role-playing game Deltarune, first released in 2018, it works as an instant signal that the next moment is starting.