Place it just before the action starts in an edit, after an Enemy Spotted cue sets up the threat and before an Okay Let's Go cue sends the player in, so the name becomes the bridge between warning and movement.
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The Ralo Rache clip runs for just over five seconds and presents itself as a single named callout, short enough to drop in full without cutting it down. It feels playful and pointed, the kind of brief named moment that gets a reaction because listeners recognise the name at once and wait to see what follows it.