Sinistar was released as an arcade game in 1983 by Williams Electronics, starring a giant animated skull that chased players through space while taunting them with digitised speech. 'I hunger, coward' became one of its most quoted lines because it captured the game's relentless pressure in just three words. As retro gaming clips spread on video platforms and soundboards, the line survived beyond the arcade, now used as shorthand for an unstoppable opponent closing in.