Place it at the exact frame a collection completes in your edit, then follow it with a pop sfx for single pickups that come after, and save the bigger reward cues for the stage clear that ends the sequence.
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This is an ultra-short 0.1-second pickup effect from the Touhou games, the bright chime that plays when a huge cluster of point items is collected at once. It feels instantly rewarding and frantic, like a tiny reward burst that makes a clean sweep or a lucky graze feel much bigger than it was.