Place it at the decision point before any food reveal, then follow the reveal with a pop sound effect as a lid lifts or a fridge opens. After the choice is settled, close the sequence with an okay let's go cue to move the scene forward.
이 사운드에 대해
This is a short two-second game voice clip of a character cheerfully wondering what's for dinner, delivered in an earnest, old cartoon style. It feels goofy and oddly grand for such a simple question, which makes the hunger sound dramatic and funny. It comes from a classic Zelda CD-i game cutscene.