Metroid Prime, released for the Nintendo GameCube in 2002, follows bounty hunter Samus Aran as she explores Tallon IV and scans creatures, technology and ancient artefacts to build her logbook. Each successful scan triggers the suit's data received notification, making the sound part of the game's rhythm of exploration and discovery. Clips of it later spread through gaming soundboards and video edits, where creators reuse it outside the game as a shorthand for unlocking information, finding something hidden or completing a small objective.
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The Metroid Prime data received chime from Samus Aran's suit, a short electronic notification used in gaming videos to mark a new item, upgrade or discovery.
The short chime plays when Samus Aran's Power Suit logs new information in Metroid Prime, a clean electronic tone that rises briefly before settling into a soft confirmation blip. It lasts just under three seconds, so it feels instant and unobtrusive rather than dramatic, yet instantly familiar to players who spent hours scanning creatures, artefacts and lore. In a video, it signals that something important has just been found or unlocked, creating a small sense of progress and reward without interrupting the action or dialogue around it.