Call of Duty: Black Ops II, released in 2012 by Treyarch, used a multiplayer announcer to call out objectives and round events during online matches. Lines like this one told teams when to attack or defend, making them part of the rhythm of modes such as Domination. As players clipped and shared short game audio online, the announcer lines lived on in soundboards, edits and reaction videos long after the game's peak. The voice remains recognisable because it condenses a whole multiplayer moment into a single urgent instruction.