Place it at the end of a chase or stealth sequence, just before the reveal, then follow it with Enemy Spotted to signal the danger and FNAF Jumpscare Scream for the caught player. Keep it as the turning point, with the chase sounds before it and the reaction sounds after it.
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This two-second clip is the Red Light Green Light call from Crab Game, a crisp voice cue that tells players when they can run and when they must freeze. It gives a tense, watchful feeling, as if everyone is waiting for the next word before daring to move. It captures the stop-start pressure of that round in a single short command.