Place it at the turning point of a dodge sequence, after Mario Jump lifts the action and before Vine Boom marks the escape, letting the dodge sit between the leap and the payoff. Add a punch only when the dodge fails, so the miss and the hit stay in separate beats.
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This is a Dodge EB clip lasting 235 milliseconds, built as a single brief effect for a dodge. It gives a sudden, playful jolt, like slipping out of reach at the last moment, and leaves the listener with a small burst of relief after the escape.