The sound originates from Among Us, the social deduction game released by Innersloth in 2018, where doors on maps like The Skeld can be closed to delay or trap other players. Clips of sabotaged doors became a familiar part of gameplay videos and animations as the game surged in popularity in 2020. Outside the game, editors kept using the recognizable closing noise as a standalone effect for transitions, lockdown jokes and timed reveals, because audiences instantly associate it with being shut out.