Use it as the closing beat of a FNAF night-guard sequence, after footsteps and a warning cue, then follow it with the FNAF Jumpscare Scream when the threat breaks through. Keep it near the end of a short edit so the door moment carries the payoff.
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This is a brief metallic door sound from Five Nights at Freddy's, lasting just over three-tenths of a second. Its sudden slam feels tense and startling, like a barrier shutting at the worst possible moment. The clip comes from Scott Cawthon's horror game series, where closed doors are a player's last line of defence.