Place this clip at the ambush point of a game edit, after the enemy spotted sound builds the approach and before the FNAF jumpscare scream hits the reveal, so the sequence moves from detection to scare to reaction in order.
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This is an 11.8-second clip built around Fiddlesticks, the scarecrow, carrying the warning that he is right beside you and you should not look back. It feels tense and creepy, like a threat has already appeared too close behind you before anyone in the group realises the danger is there.