Five Nights at Freddy's, created by Scott Cawthon in 2014, built its horror around animatronics hunting the player in short, tense bursts, while Doom is known for fast, aggressive chase energy. Fan creators combined those influences in mods and edits, producing chase cues like this one for pursuit sequences. The sound spread through gaming videos and soundboards as a shortcut for imminent danger, often paired with the FNAF Jumpscare Scream for the payoff. It remains popular because the rhythm instantly signals running, hiding and failing to escape.