Fruit Ninja, released in 2010 by Australian studio Halfbrick, became one of the first breakout touchscreen games, built around swiping a blade through fruit tossed onto the screen. Slicing several fruits in a single swipe triggers a combo bonus, and its distinct slicing and chime sound became closely linked with high-score runs. As gameplay videos and mobile gaming edits spread online, the short clip was reused outside the game to mark quick wins and satisfying cuts, keeping it familiar to players who grew up with the original app.