Place it at the end of a fail sequence, after a Vine Boom Sound Button for the impact and before a Dun Dun Dun Sound Button for the aftermath, then finish with an MLG Air Horn Sound Button when the edit turns the loss into a joke.
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This is the eighth GD Lobotomy clip, a 1.4-second sound effect built for the moment a game, edit or joke goes completely off the rails. It lands as a sudden, absurd burst that feels brain-melting and deliberately over the top, the kind of noise that makes a fail feel even more ridiculous instead of just ending quietly.