In Team Fortress 2, released by Valve in 2007, the intelligence is a briefcase holding secret plans that each team must steal from the enemy base and return to its own. Picking it up became one of the mode's most recognisable moments, because the carrier drops it when killed and cannot simply hide with it. Clips and edits of close captures spread through gaming forums and YouTube, and the grab cue survived outside matches as a shorthand for taking an objective under pressure.