Place it early in a gameplay edit to set the scene, then follow with the enemy spotted cue for a callout moment and the bomb has been planted line when the objective starts, keeping this clip first so the action builds in order.
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This is a 16-second clip titled Gray Raven, built around a dark, game-style atmosphere rather than a short sting. It gives listeners a tense, focused feeling, like the pause before a fight starts or a serious mission begins, with enough length to sit under a scene without ending too quickly.