Super Mario Bros 3 was released for the Nintendo Entertainment System in Japan in 1988, with music composed by Koji Kondo. Its hurry up cue followed a tradition from the first Super Mario Bros, warning players at 100 seconds left and then accelerating the stage theme. The game became one of the best selling and most imitated platformers of its era, so its sounds stayed in gaming culture for decades. Editors now reuse the cue outside Mario as a universal shorthand for time pressure, rushed endings and playful panic in short videos.