Metal Gear Solid launched for PlayStation in 1998 from Konami, directed by Hideo Kojima, and its compact UI sounds became as recognisable as its codec calls and alert cue. The item drop chime belonged to that system, marking supplies left by enemies or placed in the environment during Solid Snake's stealth missions. As clips, streams and fan edits moved online, the sound was ripped to soundboards and reused far beyond the game, surviving because gamers instantly read it as an item appearing, even in unrelated videos.