Place it at the start of the action beat, just as the weapon powers up, then follow it with Pew Pew once the attack fires and save Mario Jump for the moment a character leaps into the fight.
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This is a just over one second activation sound effect for the moment a weapon or ability switches on. It gives a listener a tense, anticipatory feeling, like the pause just before a powerful attack, and it suits moments where that build-up is the whole point.