Place it at the pickup moment in a gameplay edit, after a boss-fight sequence and before your reaction or commentary resumes. Pair it first with a defeat sound for the enemy you just cleared, then follow it with a quest-complete or level-up sound to close the sequence.
Sobre este som
This clip is the key item acquisition effect from the game, a roughly five-second sound that plays when an important item is obtained. It feels rewarding and solemn, like a hard-earned unlock finally paying off after a tough fight. It comes from Sekiro: Shadows Die Twice.