Age of Empires launched in 1997 as a real-time strategy game in which players guide a civilization from the Stone Age through later historical periods, and villagers are the ordinary workers who keep an economy running. Their short acknowledgements became familiar to players through countless matches and campaigns, and later through gameplay videos, streams, and short-form edits. The sound survives because it is instantly recognisable to strategy fans while still working for viewers who have never played, turning a routine in-game command into a compact joke about work.