The cue comes from Ubisoft's Assassin's Creed franchise, which began in 2007 and built its identity around parkour, stealth and historical settings. Sounds tied to progression and synchronisation became instantly recognisable to players, and short clips of them moved from gameplay recordings into meme edits and soundboards. This louder edit was shared for creators who found the original too quiet under music or commentary. It remains popular because the meaning is understood even by viewers who have never played, making it a quick shorthand for achievement.
About this sound
The louder Assassin's Creed level up sound effect from the games, a bright chime and whoosh used in gaming edits for upgrades, wins and power-ups.
This is the louder version of the level up cue from Assassin's Creed, a short nine second fanfare built around a clear rising chime, a soft airy whoosh and a resonant finish. It feels clean and rewarding rather than loud for its own sake, like the game itself is confirming you have earned something. Played over a quiet moment it instantly reads as progress, which is why a single hit can turn an ordinary clip into a joke about unlocking a skill, gaining experience or moving to the next stage.