For Honor, Ubisoft's medieval fighting game released in 2017, includes the Conqueror as a heavily armoured Knight who fights with a flail and a large shield. His full block stance lets him hold his shield up against attacks from any direction, and the accompanying metallic sound has become shorthand for an unbreakable defence. Short gameplay sounds like this spread through soundboards and editing communities, where players reuse them to punctuate defensive plays, failed attacks and moments when a character simply refuses to be moved.