This sound comes from Dark Souls, the action RPG released by FromSoftware in 2011. It is the item acquisition cue tied to the game's on-screen loot presentation, and it spread through gaming edits because it instantly signals value, rarity or discovery. Over time, creators began using the Dark Souls item get sound ironically, especially when revealing completely ordinary objects or underwhelming prizes. It remains popular because the audio is short, dramatic and easy to recognise even outside full Dark Souls gameplay clips.