GunBound is a turn based artillery game developed by Softnyx and first released in South Korea in the early 2000s, often compared to Worms for its angle and power shooting. Players fill a gauge to unlock stronger attacks, with the Super Shot marking a fully charged special move. Clips of its sound effects circulated for years through forums, messengers and soundboards from that PC gaming era, which helped this cue survive long after peak popularity. It remains used as a nostalgic shorthand for charging up and firing something overpowered.