Halo Reach was released by Bungie in 2010 as a prequel to the Halo series, and its multiplayer modes relied on short announcer callouts to signal objectives and score changes. Those clipped lines sit alongside other tactical callouts like enemy spotted and bomb has been planted in gaming soundboards because they stay clear out of context. This defense callout survived in edits and streams long after the Xbox 360 era, reused whenever a player needs an official sounding warning for holding ground.