The hitstop comes from Ultrakill, a fast-paced first-person shooter built around aggressive movement, melee weapons, and over-the-top combat. In the game, hitstop is a design technique that briefly freezes animation on a successful hit, and the accompanying sound reinforces that sudden stop. Clips of the effect have spread through gameplay montages and short-form edits, where editors reuse the short sound on its own to borrow Ultrakill's sense of weight. It remains popular because it is instantly recognisable to players and works in almost any fast action edit without needing context from the game itself.